XDS 2018 For Honor: What Makes A Warrior?
Studio Gobo Game Director, Xu Xiaojun, takes part in a talk at XDS outlining the steps Ubisoft Montreal took to build a successful co-development collaboration with Studio Gobo.
Studio Gobo Game Director, Xu Xiaojun, takes part in a talk at XDS outlining the steps Ubisoft Montreal took to build a successful co-development collaboration with Studio Gobo.
We were thrilled to have had the opportunity to work with such a talented and accomplished team as Ubisoft Montreal. For Honor has set a new AAA quality bar for melee combat games on PC and Console. The new Arena, training features, game modes, executions and maps that Studio Gobo have created with Montreal demonstrates the fantastic commitment Ubisoft has to the For Honor universe and its fans.
Our Game Director, Xu Xiaojun, takes part in a talk at XDS outlining the steps Ubisoft Montreal took to build a successful co-development collaboration with Studio Gobo. By sharing project culture, pushing the “one team” concept and providing significant ownership, they established a strong relationship to help deliver AAA features for the visceral and exciting, For Honor.